Files
Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Data/Settings/ScatterBrushObjectSpawnSettings.asset

22 lines
592 B
Plaintext
Raw Normal View History

2024-05-13 01:28:33 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1ac58f3731b20a44296f93c2e5c0597b, type: 3}
m_Name: ScatterBrushObjectSpawnSettings
m_EditorClassIdentifier:
2024-05-17 01:06:19 +08:00
_brushRadius: 48
2024-05-13 01:28:33 +08:00
_maxNumObjects: 32
_minDragDistance: 1
2024-05-16 19:03:10 +08:00
_surfaceTypes: 2
2024-05-15 11:14:47 +08:00
_surfaceLayers: -1
2024-05-16 19:03:10 +08:00
_scatterBrushPrefabProfileName: Oak_Tree
2024-05-15 11:14:47 +08:00
_overlapTestPrecision: 0