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2024-05-13 01:28:33 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HP.Generics
{
public class LoadAScene : MonoBehaviour
{
public void LoadASceneAsync(string name)
{
StartCoroutine(LoadAsyncSceneRoutine(name));
}
IEnumerator LoadAsyncSceneRoutine(string name)
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(name);
while (!asyncLoad.isDone)
{
yield return null;
}
}
}
}