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2024-05-13 01:28:33 +08:00
#if UNITY_EDITOR
namespace GSpawn
{
public class PluginPrefabManagerWindow : PluginWindow
{
protected override void onBuildUI()
{
_header = new UIHeader(rootVisualElement, TexturePool.instance.prefab, UIValues.smallHeaderIconSize);
PluginPrefabManagerUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
bool plural = PluginPrefabManagerUI.instance.numPrefabs != 1;
_header.title = "Prefab Manager: " + PluginPrefabManagerUI.instance.numPrefabs + (plural ? " prefabs" : " prefab");
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
PluginPrefabManagerUI.instance.onGUI();
}
}
}
#endif