Net.Project.B/Src/WorldNode/UnityNpcSpawnAreaNode.cs

18 lines
500 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityNpcSpawnAreaNode : IWorldNode
{
public float spawnRadius = 20f; // 刷怪区域半径
public int maxSpawnPoints = 10; // 最大刷怪点数量
public float minDistanceBetweenSpawns = 5f; // 最小刷怪点间距
public float clearanceCheckDistance = 3f; // 空旷度检测半径
}
}