28 lines
625 B
C#
28 lines
625 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Net.Project.B.Interaction
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{
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[Serializable]
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public class WorldInteractable : IWorldInteractable,IWorldNode
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{
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public GameObject gameObject;
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public IWorldInteractable Root => this;
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public IWorldInteractionType InteractionType => null;
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public object WorldObject
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{
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get => gameObject;
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set
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{
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if (value is GameObject go) gameObject = go;
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}
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}
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}
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}
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#endif
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