23 lines
755 B
C#
23 lines
755 B
C#
using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using BITKit;
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using Cysharp.Threading.Tasks;
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using Unity.Mathematics;
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namespace Net.Project.B.Item
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{
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public interface IManagedItemService
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{
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public IReadOnlyDictionary<int,IRuntimeItem> Items { get; }
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public void AddOrUpdateItem(IRuntimeItem item);
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public void InstanceItem(float3 position, quaternion rotation, IRuntimeItem item);
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public void DisposeItem(IRuntimeItem item);
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public void DisposeWorldObject(IRuntimeItem item);
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public UniTask ReloadAsync();
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public event Action<IRuntimeItem> OnItemAddedOrUpdated;
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public event Action<IRuntimeItem> OnItemDisposed;
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}
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}
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