Net.Project.B/Src/Item/IManagedItemService.cs

23 lines
755 B
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITKit;
using Cysharp.Threading.Tasks;
using Unity.Mathematics;
namespace Net.Project.B.Item
{
public interface IManagedItemService
{
public IReadOnlyDictionary<int,IRuntimeItem> Items { get; }
public void AddOrUpdateItem(IRuntimeItem item);
public void InstanceItem(float3 position, quaternion rotation, IRuntimeItem item);
public void DisposeItem(IRuntimeItem item);
public void DisposeWorldObject(IRuntimeItem item);
public UniTask ReloadAsync();
public event Action<IRuntimeItem> OnItemAddedOrUpdated;
public event Action<IRuntimeItem> OnItemDisposed;
}
}