45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using Microsoft.Extensions.Logging;
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namespace Net.Project.B.Quest
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{
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public interface IQuestService
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{
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public IReadOnlyDictionary<int,IQuestData> Quests { get; }
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public event Action<IQuestData,QuestState,QuestState> OnQuestCreatedOrUpdated;
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IQuestData AddOrUpdateQuest(IQuestData questData);
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}
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public class QuestService : IQuestService
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{
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//自动实现
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private readonly ILogger<QuestService> _logger;
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public IReadOnlyDictionary<int, IQuestData> Quests => _quests;
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public event Action<IQuestData, QuestState, QuestState> OnQuestCreatedOrUpdated;
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private readonly ConcurrentDictionary<int,IQuestData> _quests = new();
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public QuestService(ILogger<QuestService> logger)
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{
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_logger = logger;
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}
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public IQuestData AddOrUpdateQuest(IQuestData questData)
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{
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if (_quests.TryAdd(questData.Identity, questData))
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{
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OnQuestCreatedOrUpdated?.Invoke(questData,QuestState.Inactive,questData.CurrentState);
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_logger.LogInformation($"任务:{questData.Name}已创建");
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}
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else
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{
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var currentState = _quests[questData.Identity].CurrentState;
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_quests[questData.Identity] = questData;
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OnQuestCreatedOrUpdated?.Invoke(questData,currentState,questData.CurrentState);
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_logger.LogInformation($"任务:{questData.Name}已更新状态,从{currentState}更新为{questData.CurrentState}");
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}
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return questData;
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}
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}
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} |