Net.Project.B/Src/WorldNode/UnityLootContainerVisualNod...

20 lines
412 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
namespace Net.Project.B.WorldNode
{
[Serializable]
public class LootContainerVisualNode:IWorldNode
{
public Transform visualJoint;
public Vector3 emptyJointPosition;
public Vector3 emptyJointEuler;
public Transform visualModel;
}
}
#endif