Net.Project.B/Src/Mark/MarkComponent.cs

24 lines
532 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
using Unity.Mathematics;
namespace Net.Project.B.Mark
{
public interface IMarkType{}
public interface IMarkComponent
{
}
[Serializable]
public class NameMark:IWorldNode
{
#if UNITY_5_3_OR_NEWER
[UnityEngine.SerializeReference, SubclassSelector] private IReference name;
public string Name => name?.Value;
#endif
}
public class PositionMark:IMarkComponent{}
}