Net.Project.B/Src/WorldNode/UnityVehicleNode.cs

49 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityVehicleNode : IWorldNode
{
#if UNITY_5_3_OR_NEWER
public Rigidbody rigidbody;
public GameObject seatObject;
public WheelCollider[] steeringWheelColliders;
public WheelCollider[] driveWheelColliders;
public WheelCollider[] handBrakeWheelColliders;
public WheelCollider[] wheels;
public Transform[] wheelMeshes;
public Transform steeringWheel;
public bool allowAckermannSteering;
public float steeringWheelAngle=180;
public float maxForwardSpeed = 100f; // 100f default
public float maxReverseSpeed = 30f; // 30f default
public float horsePower = 1000f; // 100f0 default
public float brakePower = 2000f; // 2000f default
public float handbrakeForce = 3000f; // 3000f default
public float maxSteerAngle = 30f; // 30f default
public float steeringSpeed = 5f; // 0.5f default
public float stopThreshold = 1f; // 1f default. At what speed car will make a full stop
public float decelerationSpeed = 0.5f; // 0.5f default
public int Id { get; set; }
public object WorldObject { get; set; }
#endif
}
}