Net.Project.B/Src/PlayerSettings/IPlayerKeyMap.cs

102 lines
2.4 KiB
C#

using System.Collections.Generic;
namespace Project.B.Player
{
/// <summary>
/// 玩家键位
/// </summary>
public interface IPlayerKeyMap<T>:IKeyMap
{
/// <summary>
/// 移动
/// </summary>
public T MovementKey { get; }
/// <summary>
/// 视角
/// </summary>
public T ViewKey { get; }
/// <summary>
/// 跳跃
/// </summary>
public T JumpKey { get; }
/// <summary>
/// 奔跑
/// </summary>
public T RunKey{ get; }
/// <summary>
/// 蹲下
/// </summary>
public T CrouchKey{ get; }
/// <summary>
/// 切换第三人称相机
/// </summary>
public T ToggleCameraKey{ get; }
/// <summary>
/// 互动
/// </summary>
public T InteractiveKey { get; }
/// <summary>
/// 收起武器
/// </summary>
public T HolsterKey { get; }
/// <summary>
/// 主武器
/// </summary>
public T PrimaryWeaponKey { get; }
/// <summary>
/// 副武器
/// </summary>
public T SecondaryWeaponKey{ get; }
/// <summary>
/// 随身武器
/// </summary>
public T SidearmKey { get; }
/// <summary>
/// 消耗品
/// </summary>
public T SuppliesKey { get; }
/// <summary>
/// 战术道具
/// </summary>
public T TacticalKey { get; }
/// <summary>
/// 致命道具
/// </summary>
public T LethalKey { get; }
/// <summary>
/// 连杀道具
/// </summary>
public T KillStreakKey { get; }
/// <summary>
/// 滚轮缩放,在不同状态下有不同的表现
/// </summary>
public T ScrollKey { get; }
/// <summary>
/// 近战
/// </summary>
public T MeleeKey { get; }
/// <summary>
/// 重装
/// </summary>
public T ReloadKey { get; }
/// <summary>
/// 瞄准
/// </summary>
public T AimKey { get; }
/// <summary>
/// 开火
/// </summary>
public T FireKey { get; }
/// <summary>
/// 检视
/// </summary>
public T InspectKey { get; }
/// <summary>
/// 标记
/// </summary>
public T MarkKey { get; }
}
}