102 lines
2.4 KiB
C#
102 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace Project.B.Player
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{
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/// <summary>
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/// 玩家键位
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/// </summary>
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public interface IPlayerKeyMap<T>:IKeyMap
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{
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/// <summary>
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/// 移动
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/// </summary>
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public T MovementKey { get; }
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/// <summary>
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/// 视角
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/// </summary>
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public T ViewKey { get; }
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/// <summary>
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/// 跳跃
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/// </summary>
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public T JumpKey { get; }
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/// <summary>
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/// 奔跑
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/// </summary>
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public T RunKey{ get; }
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/// <summary>
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/// 蹲下
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/// </summary>
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public T CrouchKey{ get; }
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/// <summary>
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/// 切换第三人称相机
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/// </summary>
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public T ToggleCameraKey{ get; }
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/// <summary>
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/// 互动
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/// </summary>
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public T InteractiveKey { get; }
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/// <summary>
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/// 收起武器
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/// </summary>
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public T HolsterKey { get; }
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/// <summary>
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/// 主武器
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/// </summary>
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public T PrimaryWeaponKey { get; }
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/// <summary>
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/// 副武器
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/// </summary>
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public T SecondaryWeaponKey{ get; }
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/// <summary>
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/// 随身武器
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/// </summary>
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public T SidearmKey { get; }
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/// <summary>
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/// 消耗品
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/// </summary>
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public T SuppliesKey { get; }
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/// <summary>
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/// 战术道具
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/// </summary>
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public T TacticalKey { get; }
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/// <summary>
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/// 致命道具
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/// </summary>
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public T LethalKey { get; }
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/// <summary>
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/// 连杀道具
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/// </summary>
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public T KillStreakKey { get; }
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/// <summary>
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/// 滚轮缩放,在不同状态下有不同的表现
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/// </summary>
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public T ScrollKey { get; }
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/// <summary>
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/// 近战
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/// </summary>
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public T MeleeKey { get; }
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/// <summary>
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/// 重装
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/// </summary>
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public T ReloadKey { get; }
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/// <summary>
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/// 瞄准
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/// </summary>
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public T AimKey { get; }
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/// <summary>
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/// 开火
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/// </summary>
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public T FireKey { get; }
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/// <summary>
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/// 检视
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/// </summary>
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public T InspectKey { get; }
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/// <summary>
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/// 标记
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/// </summary>
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public T MarkKey { get; }
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}
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}
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