Files
Net.Project.B/Src/WorldNode/UnityElevatorNode.cs
CortexCore b07ae4fea7 1
2025-02-24 23:02:49 +08:00

34 lines
878 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityElevatorNode : IWorldNode
{
public int Id { get; set; }
public object WorldObject { get; set; }
#if UNITY_5_3_OR_NEWER
[SerializeField] private GameObject[] floors;
[SerializeField] private GameObject[] floorButtons;
[SerializeField] private Rigidbody platform;
public Rigidbody Platform => platform;
public readonly Dictionary<int, (GameObject floor, GameObject button)> Floors = new();
public void Initialize()
{
for (var index = 0; index < floors.Length; index++)
{
var floor = floors[index];
}
}
#endif
}
}