16 lines
304 B
C#
16 lines
304 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITKit.WorldNode;
|
|
|
|
namespace Net.Project.B.WorldNode
|
|
{
|
|
[Serializable]
|
|
public struct UnityBuyStationNode : IWorldNode
|
|
{
|
|
public int Id { get; set; }
|
|
public object WorldObject { get; set; }
|
|
}
|
|
}
|
|
|