Files
Net.Project.B/Src/WorldNode/UnityPhysicsNode.cs
CortexCore 519c93d651 1
2025-08-03 02:28:22 +08:00

20 lines
401 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
using UnityEngine;
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityPhysicsNode:IWorldNode
{
public bool activeOnImpact;
public bool activeOnStartProbability;
public bool activeOnDamage;
public Action<Vector3,Vector3> Fracture;
}
}