28 lines
831 B
C#
28 lines
831 B
C#
#if UNITY_5_3_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnitySubwayNode:IWorldNode
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{
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[SerializeField] private Rigidbody subway;
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[SerializeField] private float speed;
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[SerializeField] private Transform spline;
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[SerializeField] private Vector3 offset;
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[SerializeField] private Transform frontWheel;
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[SerializeField] private Transform backWheel;
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public Rigidbody Subway => subway;
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public float Speed => speed;
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public Transform Spline => spline;
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public Vector3 Offset => offset;
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public Transform FrontWheel => frontWheel;
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public Transform BackWheel => backWheel;
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}
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}
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#endif |