Net.Project.B/Src/WorldNode/UnityLootNode.cs

22 lines
456 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityLootNode : IWorldNode
{
#if UNITY_5_3_OR_NEWER
[SerializeReference, SubclassSelector] private IReference lootName;
public string LootName=> lootName?.Value;
#endif
}
}