Net.Project.B/Src/WorldNode/UnityItemNode.cs

26 lines
527 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityItemNode : IWorldNode
{
#if UNITY_5_3_OR_NEWER
[SerializeReference, SubclassSelector]
#endif
private IReference itemPath;
public string ItemPath
{
get => itemPath.Value;
set => itemPath = new Reference(value);
}
}
}