22 lines
471 B
C#
22 lines
471 B
C#
#if UNITY_5_3_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B
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{
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[Serializable]
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public sealed class UnityWorldChunkNode : IWorldNode
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{
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public string sceneName;
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public bool includeColliders;
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public GameObject lodGameObject;
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public GameObject GameObject { get; set; }
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public Bounds Bounds { get; set; }
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}
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}
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#endif |