Net.Project.B/Src/GameService/ScriptableGameMapData.cs

29 lines
1.0 KiB
C#

#if UNITY_5_3_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace Project.B.Map
{
public class ScriptableGameMapData : ScriptableObject,IGameMapData
{
[SerializeField] private string mapName;
[SerializeField] private string description;
[SerializeField] private string author;
[SerializeField] private string mapAddress;
[FormerlySerializedAs("overview")] [SerializeField] private Texture loadingScreen;
[SerializeField] private Sprite mapOverview;
[SerializeField] private Vector2 offset;
[SerializeField] private int size;
public string MapName => mapName;
public string Author => author;
public string Description => description;
public object LoadingScreen => loadingScreen;
public string MapAddress => mapAddress;
public Vector2 Offset => offset;
public int Size => size;
public object MapOverview => mapOverview;
}
}
#endif