Net.Project.B/Src/Bullet/Bullet.cs

25 lines
572 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using Unity.Mathematics;
using System.IO;
namespace BITFALL
{
public record BulletData
{
public int Token;
public int Initiator;
public int ScriptableId;
public float3 Position;
public quaternion Rotation;
public float3 Forward;
public float CreateTime;
public int InitialForce;
public int StartSpeed;
public int MaxDamage;
public int InitialDamage;
public int AddressId;
}
}