#if UNITY_5_3_OR_NEWER using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; using UnityEngine; namespace Net.Project.B { [Serializable] public sealed class UnityWorldChunkNode : IWorldNode { public string sceneName; public bool includeColliders; public GameObject lodGameObject; public GameObject GameObject { get; set; } public Bounds Bounds { get; set; } } } #endif