using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; using UnityEngine.Experimental.GlobalIllumination; #endif namespace Net.Project.B.WorldNode { [Serializable] public class UnitySeatNode :IWorldNode { public int Id { get; set; } public bool hidePlayer; #if UNITY_5_3_OR_NEWER public float cameraDistance= 2; public Rigidbody Rigidbody; public Transform SeatObject; public Transform CameraObject; public Transform ExitObject; public float CameraDistance => cameraDistance; public bool HidePlayer => hidePlayer; #endif } }