using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; namespace Net.Project.B.WorldNode { [Serializable] public class UnityNpcSpawnAreaNode : IWorldNode { public float spawnRadius = 20f; // 刷怪区域半径 public int maxSpawnPoints = 10; // 最大刷怪点数量 public float minDistanceBetweenSpawns = 5f; // 最小刷怪点间距 public float clearanceCheckDistance = 3f; // 空旷度检测半径 } }