using System; using System.Collections; using System.Collections.Generic; using BITKit; using Unity.Mathematics; using System.IO; namespace BITFALL { public record BulletData { public int Token; public int Initiator; public int ScriptableId; public float3 Position; public quaternion Rotation; public float3 Forward; public float CreateTime; public int InitialForce; public int StartSpeed; public int MaxDamage; public int InitialDamage; public int AddressId; public bool IncludeSelf; } }