#if UNITY_5_3_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Project.B.Map
{
    public class ScriptableGameMapData : ScriptableObject,IGameMapData
    {
        [SerializeField] private string mapName;
        [SerializeField] private string description;
        [SerializeField] private string author;
        [SerializeField] private string mapAddress;
        [SerializeField] private Texture overview;
        public string MapName => mapName;
        public string Author => author;
        public string Description => description;
        public object Overview => overview;
        public string MapAddress => mapAddress;
    }
}
#endif