using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
using UnityEngine;

namespace Net.Project.B.WorldNode
{
    [Serializable]
    public class UnityEntityFactoryNode : IWorldNode
    {
        public int Id { get; set; }
        public object WorldObject { get; set; }
        public string address;
        public string Address => address;
    }

}
