using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif

namespace Net.Project.B.WorldNode
{
    [Serializable]
    public struct UnityContainerNode :IWorldNode
    {
        /// <summary>
        /// 添加物品
        /// </summary>
        public bool AllowAdd { get; set; }
        /// <summary>
        /// 移除物品
        /// </summary>
        public bool AllowRemove { get; set; }
    }
}
