using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
using UnityEngine;

namespace Net.Project.B.WorldNode
{
    [Serializable]
    public class UnityNpcSpawnAreaNode : IWorldNode
    {
        public float spawnRadius = 20f; // 刷怪区域半径
        public int maxSpawnPoints = 10; // 最大刷怪点数量
        public float minDistanceBetweenSpawns = 5f; // 最小刷怪点间距
        public float clearanceCheckDistance = 3f; // 空旷度检测半径
    }
}

