using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
using UnityEngine;

namespace Net.Project.B.WorldNode
{
    [Serializable]
    public class UnityLootNode : IWorldNode
    {
        #if UNITY_5_3_OR_NEWER
        [SerializeReference, SubclassSelector] private IReference lootName;
        
        public string LootName=> lootName?.Value;
        #endif
    }
}
