using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.StateMachine;

namespace Project.B.Player
{
    public interface IPlayerControlMode
    {
        
    }
    public struct PlayerEmptyMode : IPlayerControlMode
    {
        
    }
    public struct PlayerWalkMode : IPlayerControlMode
    {
        
    }
    public struct PlayerCarMode : IPlayerControlMode
    {
    }

    public struct PlayerTankMode : IPlayerControlMode
    {
    }

    public struct PlayerPlaneMode : IPlayerControlMode
    {
    }

    public struct PlayerHelicopterMode : IPlayerControlMode
    {
    }

    public struct PlayerSpotterScopeMode : IPlayerControlMode
    {
        
    }
}
