using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace Net.Project.B.WorldNode { [Serializable] public class UnityElevatorNode : IWorldNode { #if UNITY_5_3_OR_NEWER [SerializeField] private GameObject[] floors; [SerializeField] private GameObject[] floorButtons; [SerializeField] private Rigidbody platform; public Rigidbody Platform => platform; public readonly Dictionary Floors = new(); public void Initialize() { for (var index = 0; index < floors.Length; index++) { var floor = floors[index]; } } #endif } }