using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; using UnityEngine; #if UNITY_5_3_OR_NEWER namespace Net.Project.B.Interaction { [Serializable] public class WorldInteractable : IWorldInteractable,IWorldNode { public GameObject gameObject; public int Id => gameObject.GetInstanceID(); public IWorldInteractable Root => this; public IWorldInteractionType InteractionType => null; public object WorldObject { get => gameObject; set => throw new NotImplementedException("Can do that"); } } } #endif