using System; using System.Collections; using System.Collections.Generic; using BITKit; using Unity.Mathematics; using System.IO; namespace BITFALL { public record BulletData { public uint Token; public int Initiator; public float3 Position; public quaternion Rotation; public float3 Forward; public float CreateTime; public int InitialForce; public int StartSpeed; public int MaxDamage; public int InitialDamage; public ulong AddressId; } }