using BITKit.StateMachine;
using Unity.Mathematics;
namespace Project.B.CharacterController
{
///
/// 角色控制器
///
public interface ICharacterController:IStateMachine
{
float3 Center { get; }
float3 Position { get; set; }
float3 Velocity { get; set; }
float3 AngularVelocity { get; }
quaternion Rotation { get; set; }
float3 SelfVelocity { get; set; }
}
}