using BITKit.StateMachine; using Unity.Mathematics; namespace Project.B.CharacterController { /// /// 角色控制器 /// public interface ICharacterController:IStateMachine { float3 Center { get; } float3 Position { get; set; } float3 Velocity { get; set; } float3 AngularVelocity { get; } quaternion Rotation { get; set; } float3 SelfVelocity { get; set; } } }