using System.Collections; using System.Collections.Generic; using BITKit; using Unity.Mathematics; namespace Project.B.Animation { public interface IHumanoidAnimationFactory: IAnimationFactory { IWrapper CreateIdleAnimation(); IWrapper CreateWalkAnimation(); IWrapper CreateCrouchedAnimation(); IWrapper CreateInAirAnimation(); IWrapper CreateRunAnimation(); IWrapper CreateSprintAnimation(); IWrapper CreateKnockedAnimation(); object CreateKnockingAnimation(); object CreateDeathAnimation(); } }