using System.Collections; using System.Collections.Generic; namespace Project.B.Skin { public interface IPlayerSkinSocket{} /// /// 玩家武器皮肤 /// public struct PlayerSkinWeaponSocket : IPlayerSkinSocket{} /// /// 玩家角色皮肤 /// public struct PlayerOperatorSkinSocket : IPlayerSkinSocket{} /// /// 玩家已装备皮肤数据 /// public interface IPlayerReplacedSkinData:IReadOnlyDictionary { } /// /// 玩家皮肤数据 /// public interface IPlayerSkinData { public int Id { get; } public int ConfigId { get; } } }