using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
namespace Net.Project.B.Loot
{
///
/// 可配置战利品
///
public interface IScriptableLoot
{
public int Id { get; }
///
/// 种子
///
public int Seed { get; }
///
/// 名称
///
public string Name { get; }
///
/// 物品和权重
///
public IReadOnlyDictionary ItemWeights { get; }
///
/// 类型
///
public IWorldLootType LootType { get; }
}
public interface IWorldLootType{}
public interface ILootService
{
public UniTask> GetLoot(IWorldLootType type);
}
[Serializable]
public struct WorldContainerLoot:IWorldLootType{}
[Serializable]
public struct WorldItemLoot:IWorldLootType{}
}