using System;
using MemoryPack;
namespace Com.Project.B.Authorize
{
///
/// 授权数据
///
public interface IAuthorizeData
{
///
/// 链接ID,仅用于网络通讯
///
int ConnectionId { get; set; }
///
/// 玩家ID
///
Guid PlayerId { get; }
///
/// 授权令牌
///
string Token { get; }
///
/// 上次更新时间
///
DateTime LastUpdateTime { get; }
}
[MemoryPackable]
public partial struct AuthorizeData:IAuthorizeData
{
public int ConnectionId { get; set; }
public Guid PlayerId { get; set; }
public string Token { get; set; }
public DateTime LastUpdateTime { get; set; }
}
}