using Unity.Mathematics; namespace Project.B.Player { /// /// 玩家设置 /// public interface IPlayerSettings { /// /// 灵敏度 /// public float Sensitivity { get; set; } public float GamePadSensitivity { get; set; } /// /// 视野 /// public int Fov { get; set; } /// /// 刷新率 /// public int Freq { get; } /// /// 分辨率 /// public int2 Resolution { get; set; } /// /// 是否全屏 /// public bool IsFullScreen { get; set; } } }