using Unity.Mathematics;
namespace Project.B.Player
{
///
/// 玩家设置
///
public interface IPlayerSettings
{
///
/// 灵敏度
///
public float Sensitivity { get; set; }
public float GamePadSensitivity { get; set; }
///
/// 视野
///
public int Fov { get; set; }
///
/// 刷新率
///
public int Freq { get; }
///
/// 分辨率
///
public int2 Resolution { get; set; }
///
/// 是否全屏
///
public bool IsFullScreen { get; set; }
}
}