using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public struct UnityContainerNode :IWorldNode
{
///
/// 添加物品
///
public bool AllowAdd { get; set; }
///
/// 移除物品
///
public bool AllowRemove { get; set; }
}
}