using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace Net.Project.B.WorldNode { [Serializable] public struct UnityContainerNode :IWorldNode { /// /// 添加物品 /// public bool AllowAdd { get; set; } /// /// 移除物品 /// public bool AllowRemove { get; set; } } }