using System; using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace Net.Project.B.WorldNode { [Serializable] public class UnityContainerNode :RuntimeItemContainer,IWorldNode,IRuntimeItemContainer { public bool allowAdd; public bool addRemove=true; /// /// 添加物品 /// public bool AllowAdd => allowAdd; /// /// 移除物品 /// public bool AllowRemove => addRemove; } }