using System.Collections;
using System.Collections.Generic;
namespace Project.B.Skin
{
public interface IPlayerSkinSocket{}
///
/// 玩家武器皮肤
///
public struct PlayerSkinWeaponSocket : IPlayerSkinSocket{}
///
/// 玩家角色皮肤
///
public struct PlayerOperatorSkinSocket : IPlayerSkinSocket{}
///
/// 玩家已装备皮肤数据
///
public interface IPlayerReplacedSkinData:IReadOnlyDictionary
{
}
///
/// 玩家皮肤数据
///
public interface IPlayerSkinData
{
public int Id { get; }
public int ConfigId { get; }
}
}