using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; namespace Net.Project.B.Faction { public interface IFactionType:IWorldNode{ } [Serializable] public class Human:IFactionType{} [Serializable] public class Player:Human { } [Serializable] public class Zombie:IFactionType { } [Serializable] public class Bandit:Human { } [Serializable] public class Survivor:Human { } }