#if UNITY_5_3_OR_NEWER using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; using UnityEngine; namespace Net.Project.B.WorldNode { [Serializable] public class UnitySubwayNode:IWorldNode { [SerializeField] private Rigidbody subway; [SerializeField] private float speed; [SerializeField] private Transform spline; [SerializeField] private Vector3 offset; [SerializeField] private Transform frontWheel; [SerializeField] private Transform backWheel; public Rigidbody Subway => subway; public float Speed => speed; public Transform Spline => spline; public Vector3 Offset => offset; public Transform FrontWheel => frontWheel; public Transform BackWheel => backWheel; } } #endif