using System; using System.Collections; using System.Collections.Generic; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; namespace Net.Project.B.Interaction { [Serializable] public class WorldInteractable : IWorldInteractable,IWorldNode { public bool Enabled { get; set; } = true; public object WorldObject { get; set; } public int Id { get; set; } } } #endif