using System; using System.Collections; using System.Collections.Generic; using BITKit; namespace Net.Project.B.Survival { [Serializable] public struct AddHp : IScriptableItemProperty { public int value; } [Serializable] public struct AddHunger : IScriptableItemProperty { public int value; } [Serializable] public struct AddThirsty : IScriptableItemProperty { public int value; } }