using System; using System.Collections; using System.Collections.Generic; using BITKit; namespace Net.Project.B.Buff { public interface IBuff { float Value { get; set; } } [Serializable] public struct AddHp : IBuff { public float Value { get; set; } } [Serializable] public struct InfiniteAp : IBuff { public float Value { get; set; } } [Serializable] public struct Hunger : IBuff { public float Value { get; set; } } [Serializable] public struct Thirsty : IBuff { public float Value { get; set; } } [Serializable] public struct Bleeding:IBuff { public float Value { get; set; } } }