using System; using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace Net.Project.B.WorldNode { [Serializable] public class UnityItemNode : IWorldNode { #if UNITY_5_3_OR_NEWER [SerializeReference, SubclassSelector] #endif private IReference itemPath; public string ItemPath { get => itemPath.Value; set => itemPath = new Reference(value); } } }