using System; using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.WorldNode; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace Net.Project.B.WorldNode { [Serializable] public class UnityLootNode : IWorldNode { #if UNITY_5_3_OR_NEWER [SerializeReference, SubclassSelector] private IReference lootName; public string LootName=> lootName?.Value; #endif } }