using System; using System.Collections; using System.Collections.Generic; using BITKit.StateMachine; namespace Project.B.Player { public interface IPlayerControlMode { } public struct PlayerEmptyMode : IPlayerControlMode { } public struct PlayerWalkMode : IPlayerControlMode { } public struct PlayerCarMode : IPlayerControlMode { } public struct PlayerTankMode : IPlayerControlMode { } public struct PlayerPlaneMode : IPlayerControlMode { } public struct PlayerHelicopterMode : IPlayerControlMode { } public struct PlayerSpotterScopeMode : IPlayerControlMode { } }