using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using BITKit; using Cysharp.Threading.Tasks; using Unity.Mathematics; namespace Net.Project.B.Item { public interface IManagedItemService { public IReadOnlyDictionary Items { get; } public void AddOrUpdateItem(IRuntimeItem item); public UniTask InstanceItem(float3 position, quaternion rotation, IRuntimeItem item); public void DisposeItem(IRuntimeItem item); public void DisposeWorldObject(IRuntimeItem item); public UniTask ReloadAsync(); public event Action OnItemAddedOrUpdated; public event Action OnItemDisposed; } }