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@@ -2,13 +2,16 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityVehicleNode : IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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public Rigidbody rigidbody;
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public GameObject seatObject;
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@@ -36,6 +39,8 @@ namespace Net.Project.B.WorldNode
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public int Id { get; set; }
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public object WorldObject { get; set; }
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#endif
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}
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}
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