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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEngine.Experimental.GlobalIllumination;
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#endif
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namespace Net.Project.B.WorldNode
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@@ -12,6 +13,7 @@ namespace Net.Project.B.WorldNode
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public class UnitySeatNode :IWorldNode
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{
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public int Id { get; set; }
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public bool hidePlayer;
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#if UNITY_5_3_OR_NEWER
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public float cameraDistance= 2;
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public Rigidbody Rigidbody;
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@@ -20,6 +22,7 @@ namespace Net.Project.B.WorldNode
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public Transform ExitObject;
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public float CameraDistance => cameraDistance;
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public bool HidePlayer => hidePlayer;
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#endif
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}
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}
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