This commit is contained in:
parent
b714f76560
commit
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@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Net.Project.B.Damage
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{
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using BITKit.Entities;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Project.B.Entities
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{
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@ -12,7 +11,7 @@ namespace Project.B.Entities
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public interface IEntitiesFactory:IDisposable
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{
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IReadOnlyDictionary<int,IEntity> Entities { get; }
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UniTask<IEntity> CreateAsync(string addressablePath,GameObject model);
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UniTask<IEntity> CreateAsync(string addressablePath,object model);
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public event Func<string, IEntity,UniTask> OnEntityCreate;
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public event Func<string, IEntity,UniTask> OnEntityCreated;
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}
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@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Net.Project.B.Faction
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{
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@ -49,7 +49,10 @@ namespace Project.B.Map
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/// 切换场景后
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/// </summary>
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event Action<Guid,string> OnMapChanged;
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/// <summary>
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/// 切换场景后,加载完成
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/// </summary>
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event Action<Guid,string> OnMapChangeCompleted;
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/// <summary>
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/// 地图加载进度
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/// </summary>
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@ -12,11 +12,15 @@ namespace Project.B.Map
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[SerializeField] private string author;
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[SerializeField] private string mapAddress;
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[SerializeField] private Texture overview;
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[SerializeField] private Vector2 offset;
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[SerializeField] private int size;
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public string MapName => mapName;
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public string Author => author;
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public string Description => description;
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public object Overview => overview;
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public string MapAddress => mapAddress;
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public Vector2 Offset => offset;
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public int Size => size;
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}
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}
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#endif
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@ -2,9 +2,9 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Net.Project.B.Interaction
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{
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[Serializable]
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace Net.Project.B.Inventory
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{
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@ -29,6 +29,7 @@ namespace Project.B.Player
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QuarterResolution,
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EighthResolution,
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}
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#endif
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public enum Lang
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{
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[Description("zh-CN")]
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@ -38,7 +39,6 @@ namespace Project.B.Player
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[Description("ja-JP")]
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JP,
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}
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#endif
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/// <summary>
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/// 玩家设置
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/// </summary>
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@ -17,7 +17,7 @@ namespace Net.Project.B.UX
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public interface IUXDialogue : IUXPanel
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{
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event Func<string, string> OnSubtitle;
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public string SubtitleLanguage { get; set; }
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public string[] SubtitleLanguages { get; set; }
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}
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public interface IUXInventory : IUXPanel
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@ -3,7 +3,9 @@ using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using Net.Project.B.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace Net.Project.B.World
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{
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@ -7,7 +7,9 @@
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:e527b3ce3106f974585be5134b6200e9",
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"GUID:e18d548755c9bc8458ca189e16813742"
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"GUID:e18d548755c9bc8458ca189e16813742",
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"GUID:d8b63aba1907145bea998dd612889d6b",
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"GUID:1193c2664d97cc049a6e4c486c6bce71"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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@ -1,32 +1,44 @@
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#if UNITY_5_3_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Net.Project.B.WorldNode
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{
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public class UnityEnvironmentController : MonoBehaviour
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{
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[SerializeField] private GameObject[] searchGameObjects;
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[SerializeField] private GameObject[] staticGameObjects;
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private void OnEnable()
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{
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if(Application.isEditor)return;
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Execute();
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Destroy(this);
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}
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[SerializeField] private UnityEvent onCompleted;
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private void Start()
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{
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Execute();
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onCompleted?.Invoke();
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Destroy(this);
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}
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[ContextMenu("Build Index")]
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public void Rebuild()
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{
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staticGameObjects = GetComponentsInChildren<Transform>().Where(x=>x.gameObject.isStatic).Select(x=>x.gameObject).ToArray();
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if (searchGameObjects is { Length: > 0 })
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{
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var hashSet = new HashSet<Transform>();
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foreach (var searchGameObject in searchGameObjects)
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{
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if (!searchGameObject) continue;
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hashSet.UnionWith(searchGameObject.GetComponentsInChildren<Transform>());
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}
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staticGameObjects = hashSet.Select(x => x.gameObject).ToArray();
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}
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else
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{
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staticGameObjects = GetComponentsInChildren<Transform>().Where(x=>x.gameObject.isStatic).Select(x=>x.gameObject).ToArray();
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}
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Debug.Log($"已获取到{staticGameObjects.Length}个物体");
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}
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@ -49,3 +61,4 @@ namespace Net.Project.B.WorldNode
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}
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#endif
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@ -3,7 +3,9 @@ using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace Net.Project.B.WorldNode
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{
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@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEngine.Experimental.GlobalIllumination;
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#endif
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namespace Net.Project.B.WorldNode
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public class UnitySeatNode :IWorldNode
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{
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public int Id { get; set; }
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public bool hidePlayer;
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#if UNITY_5_3_OR_NEWER
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public float cameraDistance= 2;
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public Rigidbody Rigidbody;
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public Transform ExitObject;
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public float CameraDistance => cameraDistance;
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public bool HidePlayer => hidePlayer;
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#endif
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}
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}
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@ -0,0 +1,85 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using MemoryPack;
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using Net.BITKit.Quadtree;
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using Unity.Mathematics;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Net.Project.B.WorldNode
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{
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public class UnityVegetationNode : MonoBehaviour
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{
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[SerializeField] private float3[] positions;
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[SerializeField] private float2 sizeFactor;
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[SerializeField] private GameObject searchPrefab;
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private Mesh _mesh;
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private Mesh[] _subMeshes;
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private Material[] _materials;
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private List<Matrix4x4> _matrix4;
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private readonly Quadtree _quadtree=new(default,new float2(2048,2048));
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private void Start()
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{
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_mesh = searchPrefab.GetComponentInChildren<MeshFilter>().sharedMesh;
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_materials = searchPrefab.GetComponentInChildren<MeshRenderer>().sharedMaterials;
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_matrix4 = new List<Matrix4x4>();
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for (var i = 0; i < positions.Length; i++)
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{
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var position = positions[i];
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var matrix = Matrix4x4.TRS(position, Quaternion.identity, Vector3.one);
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_matrix4.Add(matrix);
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_quadtree.Insert(i,position.xz);
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}
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}
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private void Update()
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{
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for (var i = 0; i < _mesh.subMeshCount; i++)
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{
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Graphics.DrawMeshInstanced(_mesh,i,_materials[i],_matrix4);
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}
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}
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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foreach (var position in positions)
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{
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Gizmos.DrawCube(position,Vector3.one);
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}
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}
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[ContextMenu(nameof(Search))]
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private void Search()
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{
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var positionList = new List<float3>();
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var allObjects = GameObject.FindObjectsOfType<GameObject>();
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foreach (var obj in allObjects)
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{
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if (PrefabUtility.GetPrefabAssetType(obj) is not (PrefabAssetType.Regular or PrefabAssetType.Variant)) continue;
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if (PrefabUtility.IsAnyPrefabInstanceRoot(obj) is false) continue;
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var source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(obj);
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if(source!=searchPrefab)continue;
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positionList.Add(obj.transform.position);
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}
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Debug.Log($"已获取到{positionList.Count}个预制体");
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positions = positionList.ToArray();
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}
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#endif
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c438cc0299e15c4cb3706d97b11f726
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -2,13 +2,16 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityVehicleNode : IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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public Rigidbody rigidbody;
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public GameObject seatObject;
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public int Id { get; set; }
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public object WorldObject { get; set; }
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#endif
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}
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}
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@ -0,0 +1,22 @@
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#if UNITY_5_3_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B
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{
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[Serializable]
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public sealed class UnityWorldChunkNode : IWorldNode
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{
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public string sceneName;
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public bool includeColliders;
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public GameObject lodGameObject;
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public GameObject GameObject { get; set; }
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public Bounds Bounds { get; set; }
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: b0193be905ce2324a9f256a141778218
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
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