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This commit is contained in:
@@ -4,7 +4,8 @@
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:677cd05ca06c46b4395470200b1acdad",
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:d8b63aba1907145bea998dd612889d6b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -22,13 +22,15 @@ namespace Net.Project.B.Inventory
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public class PlayerEquipmentInventory : IPlayerEquipmentInventory
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{
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private readonly ILogger<PlayerEquipmentInventory> _logger;
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private readonly IPlayerInventory _playerInventory;
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public IReadOnlyDictionary<int, IRuntimeItem> Items => _items;
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private readonly ConcurrentDictionary<int, IRuntimeItem> _items = new();
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public PlayerEquipmentInventory(ILogger<PlayerEquipmentInventory> logger)
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public PlayerEquipmentInventory(ILogger<PlayerEquipmentInventory> logger, IPlayerInventory playerInventory)
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{
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_logger = logger;
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_playerInventory = playerInventory;
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}
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public event Action<int, IRuntimeItem> OnItemAdded;
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@@ -69,12 +71,23 @@ namespace Net.Project.B.Inventory
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try
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{
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OnItemConsumed?.Invoke(slot, item);
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foreach (var (id, runtimeItem) in _playerInventory.Container.ItemDictionary)
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{
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if (runtimeItem.ScriptableId != item.ScriptableId) continue;
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if (!_playerInventory.Container.Remove(id)) continue;
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if (AddOrUpdate(slot, item))
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{
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break;
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}
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throw new InvalidOperationException("内部错误,无法从背包补充物品");
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}
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}
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catch (Exception e)
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{
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_logger.LogCritical(e,e.Message);
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}
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return true;
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}
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28
Src/Inventory/IPlayerPlateInventory.cs
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28
Src/Inventory/IPlayerPlateInventory.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Net.Project.B.Inventory
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{
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public interface IPlayerPlateInventory
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{
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IReadOnlyDictionary<int, IRuntimeItem> Plates { get; }
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IReadOnlyDictionary<int,int> PlateSlotProviders { get; }
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public event Action<IRuntimeItem> OnPlateAdded;
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public event Action<IRuntimeItem> OnPlateRemoved;
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public event Action<IRuntimeItem> OnPlateDamaged ;
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public event Action<IRuntimeItem> OnPlateDestroyed ;
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public event Action<int2,int2> OnPlateSlotsUpdated;
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public event Action<int2, int2> OnSlotsUpdated;
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public event Action<int2, int2> OnArmorPointsUpdated;
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int2 PlateSlots { get; }
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int2 ArmorPoints { get; }
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bool AddPlateSlotProvider(int key, int count);
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bool RemovePlateSlotProvider(int key);
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bool TryAddPlate(IRuntimeItem item);
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bool TryRemovePlate(int id);
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}
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}
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11
Src/Inventory/IPlayerPlateInventory.cs.meta
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11
Src/Inventory/IPlayerPlateInventory.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 791b19f96863f7d44b3f12374e2d3097
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -34,7 +34,18 @@ namespace Net.Project.B.Inventory
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/// </summary>
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/// <param name="itemId"></param>
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void Drop(int itemId);
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/// <summary>
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/// 使用武器
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/// </summary>
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/// <param name="itemId"></param>
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/// <param name="controller"></param>
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/// <returns></returns>
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bool Draw(int itemId,out IPlayerWeaponController controller);
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/// <summary>
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/// 使用主要武器
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/// </summary>
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/// <returns></returns>
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bool DrawPrimaryWeapon();
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}
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}
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